10.10.2014, 13:25
Quote:
If you was mature enough, you would've simply suggested that instead of using non-hashed passwords, I use hashed versions. |
If you two are really going to be pests about it... here, I've fixed Rudy's code a bit:
pawn Код:
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(!strlen(inputtext))
{
SendClientMessage(playerid,COLOR_GREY,#Invalid registeration password.);
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"User account registration","Type in a password combination in order \nto registrate your new account.","Register","Leave");
return 1;
}
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"DATA");
INI_WriteString(File,"Password",inputtext);
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Skin",0);
INI_WriteInt(File,"SkinChanges",0);
INI_WriteInt(File,"Spawned",0);
INI_WriteInt(File,"Level",0);
INI_WriteInt(File,"Donator",0);
INI_WriteInt(File,"FightStyle",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Warnings",0);
INI_WriteInt(File,"Kicks",0);
INI_Close(File);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"User account log-in","Type in your password combination in order \nto log-in to your account","Login","Leave");
return 1;
}
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid);
if(!strlen(inputtext) || strcmp(inputtext,PlayerInfo[playerid][pPass],false))
{
SendClientMessage(playerid,COLOR_GREY,#Invalid password combination);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"User account log-in","Type in your password combination in order \nto log-in to your account","Login","Leave");
return 1;
}
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
SetPlayerScore(playerid,PlayerInfo[playerid][pKills]);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
SetPlayerInterior(playerid,5);
SendClientMessage(playerid,COLOR_WHITE,"You have been successfully logged in to your user account.");
TogglePlayerSpectating(playerid,false);
SpawnPlayer(playerid);
return 1;
}