Gasolina
#1

Hola, tengo un pequeсo problema, esque el combustible no me baja, ni la barra ni el numero:






pawn Код:
timer VehicleUpdate[10000]()
{
    new engine,lights,alarm,doors,bonnet,boot,objective,modelid;
    for(new v = 0; v < MAX_VEHICLES; v++) if(GetVehicleModel(v)){
        modelid = GetVehicleModel(v);
        GetVehicleParamsEx(v,engine,lights,alarm,doors,bonnet,boot,objective);
        switch(modelid){
            case 520, 476, 593, 553, 513, 512, 577, 592, 511, 539, 464, 519: VehicleFuel[v] = 100;
            case 509, 481, 510: VehicleFuel[v] = 100, arr_Engine{v} = 1, SetVehicleParamsEx(v,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
        }
        if(engine == VEHICLE_PARAMS_ON){
            if(VehicleFuel[v] > 0 && !IsAHarvest(v)){
                VehicleFuel[v]-=1;
                if(VehicleFuel[v] <= 0) SetVehicleParamsEx(v,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
            }
            if(arr_Engine{v} == 0) SetVehicleParamsEx(v,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
        }
    }
}


Acб la barra:


[/pawn]

SpeedBar2[i] = CreateProgressBar(543.00, 377.00, 85.50, 3.20, -9961217, 100.0);
SetProgressBarMaxValue(SpeedBar2[i], 100);[/pawn]




Acб el update:


pawn Код:
public OnPlayerUpdate(playerid)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    new cid = GetPlayerVehicleID(playerid);
    SetProgressBarValue(SpeedBar[playerid], VelocidadVehiculo(playerid));
    UpdateProgressBar(SpeedBar[playerid], playerid);
    SetProgressBarValue(SpeedBar2[playerid], VehicleFuel[cid]);
    UpdateProgressBar(SpeedBar2[playerid], playerid);
    return 1;
    }
    return 1;
}

timer

pawn Код:
timer ServerMicrobeat[250]()
{
    new
        Float: fExpHealth,
        Float: fCurrentSpeed,
        iVehicle,
        arrDamage[4],
        arrVehParams[7],
        szSpeed[80];
    foreach(Player, i){
        if(GetPlayerState(i) == PLAYER_STATE_DRIVER){
            fCurrentSpeed = player_get_speed(i);
            fVehSpeed[i] = fCurrentSpeed;
            iVehicle = GetPlayerVehicleID(i);


            for(new s=0;s<10;s++){
                if(SpikeStrips[s][sX] != 0){
                    if(VehicleToPoint( 3.0, iVehicle, SpikeStrips[s][sX], SpikeStrips[s][sY], SpikeStrips[s][sZ])){
                        GetVehicleDamageStatus(iVehicle, arrDamage[0], arrDamage[1], arrDamage[2], arrDamage[3]);
                        arrDamage[3] = encode_tires(1, 1, 1, 1);
                        UpdateVehicleDamageStatus(iVehicle, arrDamage[0], arrDamage[1], arrDamage[2], arrDamage[3]);
                    }
                }
            }
            GetVehicleHealth(iVehicle,fExpHealth);
            if(fExpHealth < 350.0 && !IsABike(iVehicle)){
                SetVehicleHealth(iVehicle, 251.0);
                GetVehicleParamsEx(iVehicle, arrVehParams[0], arrVehParams[1], arrVehParams[2], arrVehParams[3], arrVehParams[4], arrVehParams[5], arrVehParams[6]);
                if(arrVehParams[0] == VEHICLE_PARAMS_ON) SetVehicleParamsEx(iVehicle,VEHICLE_PARAMS_OFF, arrVehParams[1], arrVehParams[2], arrVehParams[3], arrVehParams[4], arrVehParams[5], arrVehParams[6]);
                GameTextForPlayer(i, "~r~Motor quemado!", 2500, 3);
                arr_Engine{iVehicle} = 0;
            }
                TextDrawShowForPlayer(i, santiago7[i] );
                TextDrawShowForPlayer(i, santiago5[i] );
                TextDrawShowForPlayer(i, santiago1[i] );
                TextDrawShowForPlayer(i, santiago2[i] );
                TextDrawShowForPlayer(i, santiago3[i] );
                TextDrawShowForPlayer(i, santiago4[i] );
                TextDrawShowForPlayer(i, santiago6[i] );
                ShowProgressBarForPlayer(i, SpeedBar[i]);
                ShowProgressBarForPlayer(i, SpeedBar2[i]);
                format(szSpeed, sizeof(szSpeed),"%d/100",VehicleFuel[iVehicle]);
                TextDrawSetString(santiago7[i], szSpeed);
                format(szSpeed, sizeof(szSpeed),"%.0f", fCurrentSpeed);
                TextDrawSetString(santiago5[i], szSpeed);
        }
    }
}

el stock

pawn Код:
stock HideFuel(playerid)
{
    HideProgressBarForPlayer(playerid, SpeedBar[playerid]);
    HideProgressBarForPlayer(playerid, SpeedBar2[playerid]);
    TextDrawHideForPlayer(playerid, santiago1[playerid] );
    TextDrawHideForPlayer(playerid, santiago2[playerid] );
    TextDrawHideForPlayer(playerid, santiago3[playerid] );
    TextDrawHideForPlayer(playerid, santiago4[playerid] );
    TextDrawHideForPlayer(playerid, santiago5[playerid] );
    TextDrawHideForPlayer(playerid, santiago6[playerid] );
    TextDrawHideForPlayer(playerid, santiago7[playerid] );

}


Les agradeceria si me ayudan en esto.
Reply


Messages In This Thread
Gasolina - by Metzone - 10.10.2014, 10:23
Respuesta: Gasolina - by Goncho28 - 11.10.2014, 21:52
Re: Gasolina - by Metzone - 11.10.2014, 23:05
Respuesta: Gasolina - by ErickPuga234 - 11.10.2014, 23:18
Respuesta: Gasolina - by Ghost112397 - 12.10.2014, 00:12
Respuesta: Re: Gasolina - by Goncho28 - 12.10.2014, 00:26
Re: Gasolina - by Metzone - 12.10.2014, 10:47

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