08.10.2014, 00:08
That's cool that people are still looking at some stuff I made a while ago (pre-0.3d), however, I think now you can make this have much better detection by just using OnPlayerGiveDamage, something like:
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
{
if(amount > 100 && weaponid == 4) { }
}

