OnPlayerWeaponShot
#5

try this
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    foreach(new ii: Player)
    if(GetPlayerTeam(ii) == team_hunter)
    {
        if(hittype == BULLET_HIT_TYPE_PLAYER_OBJECT)
        {
            foreach(new i:Player)
            {
                if(GetPlayerTeam(ii) != team_prop) continue;
                if(hitid == Prop[i])
                {
                     for(new i2=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i2++)
                    {
                    if(IsPlayerAttachedObjectSlotUsed(playerid, i2)) RemovePlayerAttachedObject(playerid, i2);
                    }
                    SetPlayerHealth(i, 0);
                    SendClientMessage(i, -1, "Test");
                    break;
                }
            }
        }
    }
    return 1;
}
you have to un attach the object b4 destroying it
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Messages In This Thread
OnPlayerWeaponShot - by Rudy_ - 04.10.2014, 17:57
Re: OnPlayerWeaponShot - by Stinged - 04.10.2014, 18:11
Re: OnPlayerWeaponShot - by ranme15 - 04.10.2014, 18:17
Re: OnPlayerWeaponShot - by Rudy_ - 04.10.2014, 18:19
Re: OnPlayerWeaponShot - by Eth - 04.10.2014, 18:23
Re: OnPlayerWeaponShot - by IceCube! - 04.10.2014, 18:28
Re: OnPlayerWeaponShot - by Rudy_ - 04.10.2014, 18:34
Re: OnPlayerWeaponShot - by IceCube! - 04.10.2014, 18:59
Re: OnPlayerWeaponShot - by Eth - 04.10.2014, 19:04
Re: OnPlayerWeaponShot - by Rudy_ - 05.10.2014, 09:48

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