OnPlayerWeaponShot
#2

Try this.
(Also, are you sure Prop[playerid] is an object id?)

pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    if(GetPlayerTeam(playerid) == team_hunter) // No need for a loop, as playerid is in OnPlayerWeaponShot
    {
        if(hittype == BULLET_HIT_TYPE_PLAYER_OBJECT)
        {
            foreach(new i : Player)
            {
                if(hitid == Prop[i]) // Are you sure Prop[MAX_PLAYERS] (Prop[i]) is assigned to an object?
                {
                    SetPlayerHealth(i, 0);
                    SendClientMessage(i, -1, "Test");
                    break;
                }
            }
        }
    }
    return 1;
}
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Messages In This Thread
OnPlayerWeaponShot - by Rudy_ - 04.10.2014, 17:57
Re: OnPlayerWeaponShot - by Stinged - 04.10.2014, 18:11
Re: OnPlayerWeaponShot - by ranme15 - 04.10.2014, 18:17
Re: OnPlayerWeaponShot - by Rudy_ - 04.10.2014, 18:19
Re: OnPlayerWeaponShot - by Eth - 04.10.2014, 18:23
Re: OnPlayerWeaponShot - by IceCube! - 04.10.2014, 18:28
Re: OnPlayerWeaponShot - by Rudy_ - 04.10.2014, 18:34
Re: OnPlayerWeaponShot - by IceCube! - 04.10.2014, 18:59
Re: OnPlayerWeaponShot - by Eth - 04.10.2014, 19:04
Re: OnPlayerWeaponShot - by Rudy_ - 05.10.2014, 09:48

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