Damage - Client vs Server [rep++]
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Originally Posted by XGreen
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How about the damage on every weapon type? you dont like it? it's much easier with SetPlayerHealth
No, I don't like the samp default damage thing at all I've already got a basic system going that deals out damage how I want it done, depending on what bodypart is hit with what weapon. I just made this thread so as I could ascertain that I was not making any critical mistakes in regard to how I wanted to do it.

I'm not trying to do things the easy way, I'm trying to do them the correct way.
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Messages In This Thread
Damage - Client vs Server [rep++] - by EnforcerDon - 02.10.2014, 23:59
Re: Damage - Client vs Server [rep++] - by Abagail - 03.10.2014, 00:04
Re: Damage - Client vs Server [rep++] - by EnforcerDon - 03.10.2014, 00:20
Re: Damage - Client vs Server [rep++] - by JJack - 03.10.2014, 01:52
Re: Damage - Client vs Server [rep++] - by Pottus - 03.10.2014, 01:57
Re: Damage - Client vs Server [rep++] - by EnforcerDon - 03.10.2014, 02:12
Re: Damage - Client vs Server [rep++] - by XGreen - 03.10.2014, 02:17
Re: Damage - Client vs Server [rep++] - by Pottus - 03.10.2014, 02:18
Re: Damage - Client vs Server [rep++] - by EnforcerDon - 03.10.2014, 02:23
Re: Damage - Client vs Server [rep++] - by EnforcerDon - 03.10.2014, 02:26

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