drive by Killerid detection
#3

thx but i dont think this will help me much.

This callback doesnt support vehicles.
If 2 players sit in vehicles and theyre drive bying each other no player is hurt or takes damage.
thats my problem.
And its nonsense to check in the callback on player death if a players stage is passenger as when a player dies his state is gonna be wasted and not passenger anymore even if he is still sitting in a vehicle dead.

Any other ideas?


thanks
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Messages In This Thread
drive by Killerid detection - by PawnoQ - 02.10.2014, 22:30
Re: drive by Killerid detection - by Eth - 02.10.2014, 22:54
Re: drive by Killerid detection - by PawnoQ - 02.10.2014, 23:05

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