Streamer; Dynamic3DTextLabel
#8

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Originally Posted by Cell_
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Try looping through your total houses, in case one of the houses have/had been destroyed, in the OnPlayerPickupDynamicPickup and check if the house exists first.
In case you didn't notice the edit.
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Messages In This Thread
Streamer; Dynamic3DTextLabel - by biker122 - 01.10.2014, 13:11
Re: Streamer; Dynamic3DTextLabel - by Sascha - 01.10.2014, 14:42
Re: Streamer; Dynamic3DTextLabel - by biker122 - 02.10.2014, 06:22
Re: Streamer; Dynamic3DTextLabel - by Cell_ - 02.10.2014, 06:32
Re: Streamer; Dynamic3DTextLabel - by biker122 - 02.10.2014, 07:47
Re: Streamer; Dynamic3DTextLabel - by Cell_ - 02.10.2014, 07:54
Re: Streamer; Dynamic3DTextLabel - by biker122 - 02.10.2014, 07:59
Re: Streamer; Dynamic3DTextLabel - by Cell_ - 02.10.2014, 08:02
Re: Streamer; Dynamic3DTextLabel - by biker122 - 02.10.2014, 08:05
Re: Streamer; Dynamic3DTextLabel - by Cell_ - 02.10.2014, 08:11

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