02.10.2014, 07:47
I've currently removed that loop and fixed the problems with the labels.
The problem from the label doesn't exist anymore. But, a new one is from the pickups.
Anyways, here is the stock:
The pickups are correctly created. Nothing happens when I pick those pickups, it's remaining non-respondent.
The problem from the label doesn't exist anymore. But, a new one is from the pickups.
Anyways, here is the stock:
pawn Код:
stock LoadHouses()
{
for(new i = 1; i < MAX_HOUSES; i++)
{
format(Kweri, 128, "SELECT * FROM `"Houses_Table"` WHERE HouseID = '%i'", i);
mysql_query(Kweri);
mysql_store_result();
if(mysql_num_rows() == 0) break;
else if(mysql_num_rows() == 1)
{
mysql_fetch_row_format(Kweri);
sscanf(Kweri, "e<p<|>iiis[25]iiiiffffff>", HouseInfo[i]);
mysql_free_result();
new lString[256];
switch(HouseInfo[i][hOwned])
{
case 0:
{
format(lString, sizeof(lString), "House ID: "WHITE"%i\n"BLUE"House Owned: "WHITE"No\n"BLUE"House Owner: "WHITE"None\n"BLUE"House Price: "WHITE"$%i\n", HouseInfo[i][HouseID], HouseInfo[i][hPrice]);
HouseInfo[i][HouseIcon] = CreateDynamicMapIcon(HouseInfo[i][OutX], HouseInfo[i][OutY], HouseInfo[i][OutZ], 31, COLOR_GREEN, -1, -1, -1, 30.0);
HouseInfo[i][HouseEnterPickup] = CreateDynamicPickup(1273, 23, HouseInfo[i][OutX], HouseInfo[i][OutY], HouseInfo[i][OutZ], -1, -1, -1, 30.0);
HouseInfo[i][Label] = CreateDynamic3DTextLabel(lString,COLOR_BLUE, HouseInfo[i][OutX], HouseInfo[i][OutY], HouseInfo[i][OutZ]+0.5, 30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 50.0);
}
case 1:
{
format(lString,sizeof(lString), "House ID: "GREEN"%i\n"RED"House Owned: "GREEN"Yes\n"RED"House Owner: "GREEN"%s\n"RED"House Price: "GREEN"$%i\n"RED"House Locked: "GREEN"%s", HouseInfo[i][HouseID], HouseInfo[i][hOwner], HouseInfo[i][hPrice], (HouseInfo[i][hLocked] == 1) ? ("Yes") : ("No"));
HouseInfo[i][HouseEnterPickup] = CreateDynamicPickup(1273, 23, HouseInfo[i][OutX], HouseInfo[i][OutY], HouseInfo[i][OutZ], -1, -1, -1, 30.0);
HouseInfo[i][HouseIcon] = CreateDynamicMapIcon(HouseInfo[i][OutX], HouseInfo[i][OutY], HouseInfo[i][OutZ], 32, COLOR_RED, -1, -1, -1, 30.0);
HouseInfo[i][Label] = CreateDynamic3DTextLabel(lString, COLOR_RED, HouseInfo[i][OutX], HouseInfo[i][OutY], HouseInfo[i][OutZ]+0.5, 30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 50.0);
HouseInfo[i][HouseExitPickup] = CreateDynamicPickup(1273,23,HouseInfo[i][IntX], HouseInfo[i][IntY], HouseInfo[i][IntZ], HouseInfo[i][hWorld], -1, -1, 30.0);
}
}
HousesCreated++;
}
}
printf(".::. Loaded %i houses .::.",HousesCreated);
return 1;
}