[Include] DelayKickBan - With additional checks over send/receive of player data
#9

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Originally Posted by Lordzy
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The concept used here looks good but you could actually block every player callbacks and not let it to get called over scripts while player is being processed under kick/ban if this is included. So that every player callbacks would be prevented from calling on script which uses this include while kick/ban is being processed for the player.(if this one's included first).
Thank you for your suggestion. I too agree that it's better to block every player callbacks if kick / ban is being processed. Writing them all would take a few time and I'm quite a lazy person. I'd try doing that all when I'm free. I've for seen it earlier and that's why I included a function IsKickBanProcessed.

There was a bug found on this include and it has been fixed, those who have downloaded earlier are requested to download the latest version. It's recommended because false calls over SetTimer might cause crash.

https://github.com/falle3n/DelayKick...ses/tag/v1.1-2
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