Weapon Shots [rep++]
#7

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Originally Posted by TakeiT
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The best way is to have a command like /shootmode, which will move put your camera in spectate mode. You then have to have something like an NPC bound underneath (will not look the best) and make the NPC controllable with your mouse. It's not an easy job.
So what you are saying is that to do this, I need to create an NPC, and the npc holds the weapon that is to be fired, I can't just go shooting bullets out of nowhere, there must be a player/NPC which is the source of the shots.
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Messages In This Thread
Weapon Shots [rep++] - by EnforcerDon - 29.09.2014, 21:03
Re: Weapon Shots [rep++] - by Kane_Phoenix - 29.09.2014, 21:11
Re: Weapon Shots [rep++] - by Crayder - 29.09.2014, 21:51
Re : Weapon Shots [rep++] - by DaTa[X] - 29.09.2014, 21:52
Re: Re : Weapon Shots [rep++] - by EnforcerDon - 29.09.2014, 21:57
Re: Weapon Shots [rep++] - by TakeiT - 29.09.2014, 22:17
Re: Weapon Shots [rep++] - by EnforcerDon - 29.09.2014, 22:53
Re: Weapon Shots [rep++] - by iFiras - 02.10.2014, 21:51
Re: Weapon Shots [rep++] - by Pottus - 02.10.2014, 22:00
Re: Weapon Shots [rep++] - by EnforcerDon - 02.10.2014, 23:46

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