28.09.2014, 08:04
Use something like:
untested code
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
new Hits, Hitwinner;
if(hittype == BULLET_HIT_TYPE_OBJECT)
{
if(hitid == Objectid)//if he hitted the objectid, don't put the id here, use something like new Objectid; and use Objectid = CreateDynamic........ while creating object.
{
Hits++
Hitwinner = playerid;
If(Hits == 20)
{
GivePlayerMoney(Hitwinner, 1000);
Hits=0;
}
}
}
return 1;
}