27.09.2014, 16:01
So?
pawn Код:
stock Float:GetPosInFrontOfPlayer(playerid, Float:distance, &Float:x, &Float:y, Float:aoffset = 0.00)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
switch(IsPlayerInAnyVehicle(playerid)) {
case 0: GetPlayerFacingAngle(playerid, a);
case 1: GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
a += aoffset;
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
YCMD:fr(playerid, params[], help) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
GetPlayerPosInFrontOfPlayer(playerid, 3.0, x, y);
switch(IsPlayerInAnyVehicle(playerid)) {
case 0: SetPlayerPos(playerid, x, y, z);
case 1: SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
}
return 1;
}
YCMD:ba(playerid, params[], help) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
GetPlayerPosInFrontOfPlayer(playerid, -3.0, x, y);
switch(IsPlayerInAnyVehicle(playerid)) {
case 0: SetPlayerPos(playerid, x, y, z);
case 1: SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
}
return 1;
}
YCMD:lt(playerid, params[], help) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
GetPlayerPosInFrontOfPlayer(playerid, -3.0, x, y, -90);
switch(IsPlayerInAnyVehicle(playerid)) {
case 0: SetPlayerPos(playerid, x, y, z);
case 1: SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
}
return 1;
}
YCMD:rt(playerid, params[], help) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
GetPlayerPosInFrontOfPlayer(playerid, -3.0, x, y, 90);
switch(IsPlayerInAnyVehicle(playerid)) {
case 0: SetPlayerPos(playerid, x, y, z);
case 1: SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
}
return 1;
}