Object load spliting
#6

I've also had the same problem, but quiet different..
I had around 1k+ objects which were created with CreateObject (in FS)
and my gamemode used CreateDynamicObject (28k) and CreateObject(200-300)
When I loaded the filterscript WHEN the server starts, the objects were not showing up.
But, when I unloaded the filterscript and reloaded the maps, I had no problems. Just convert all of your CreateObject into CreateDynamicObject

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Messages In This Thread
Object load spliting - by weedxd - 26.09.2014, 17:40
Re: Object load spliting - by Pottus - 26.09.2014, 17:43
Re: Object load spliting - by weedxd - 26.09.2014, 17:44
Re: Object load spliting - by IstuntmanI - 26.09.2014, 18:36
Re: Object load spliting - by weedxd - 26.09.2014, 18:46
Re: Object load spliting - by biker122 - 27.09.2014, 04:49

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