26.09.2014, 12:17
I make a simple script of pay for you,
Q:If you are in admin duty, can you pay some cash to play?
A:Nope
Q:What is level needed to pay some cash?
A:2
This /pay command is for roleplay, If you want command /pay for DM, just reply
Q:If you are in admin duty, can you pay some cash to play?
A:Nope
Q:What is level needed to pay some cash?
A:2
This /pay command is for roleplay, If you want command /pay for DM, just reply
Код:
CMD:pay(playerid, params[]) { if(AdminDuty[playerid] == 1) { SendClientMessage(playerid,COLOR_WHITE, "You can't use this command while on-duty as admin."); return 1; } new iTargetID, iCashAmount; if(sscanf(params, "ui", iTargetID, iCashAmount)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /pay [playerid/partofname] [amount]"); if(iTargetID == playerid) { SendClientMessage(playerid, COLOR_GRAD1, "You can't use this command on yourself!"); return 1; } if(iCashAmount > 100 && PlayerInfo[playerid][pLevel] < 2) { SendClientMessage(playerid, COLOR_GRAD1, "You must be level 2 to pay over $100"); return 1; } if(iCashAmount < 1 || iCashAmount > 10000) { SendClientMessage(playerid, COLOR_GRAD1, "Don't go below $1, or above $10,000 at once."); return 1; } if(IsPlayerConnected(iTargetID)) { if(ProxDetectorS(5.0, playerid, iTargetID)) { new szMessage[128], giveplayer[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME], playermoney = GetPlayerCash(playerid); giveplayer = GetPlayerNameEx(iTargetID); sendername = GetPlayerNameEx(playerid); if(iCashAmount > 0 && playermoney >= iCashAmount) { GivePlayerCash(playerid, (0 - iCashAmount)); GivePlayerCash(iTargetID, iCashAmount); format(szMessage, sizeof(szMessage), " You have sent %s(player: %d), $%d.", GetPlayerNameEx(iTargetID),iTargetID, iCashAmount); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GRAD1, szMessage); format(szMessage, sizeof(szMessage), " You have recieved $%d from %s(player: %d).", iCashAmount, GetPlayerNameEx(playerid), playerid); SendClientMessage(iTargetID, COLOR_GRAD1, szMessage); new ip[32], ipex[32]; GetPlayerIp(playerid, ip, sizeof(ip)); GetPlayerIp(iTargetID, ipex, sizeof(ipex)); format(szMessage, sizeof(szMessage), "%s (IP:%s) has paid $%d to %s (IP:%s)", GetPlayerNameEx(playerid), ip, iCashAmount, GetPlayerNameEx(iTargetID), ipex); Log("logs/pay.log", szMessage); PayWarn[playerid][iTargetID] += iCashAmount; if(PayWarn[playerid][iTargetID] >= 10000 && PlayerInfo[playerid][pLevel] <= 3) { format(szMessage, sizeof(szMessage), "%s (IP:%s) has paid %s (IP:%s) $%d in this session.", GetPlayerNameEx(playerid), ip, GetPlayerNameEx(iTargetID), ipex, PayWarn[playerid][iTargetID]); ABroadCast(COLOR_YELLOW, szMessage, 1); } if(iCashAmount >= 100000) { ABroadCast(COLOR_YELLOW,szMessage,1); } PlayerPlaySound(iTargetID, 1052, 0.0, 0.0, 0.0); format(szMessage, sizeof(szMessage), "* %s takes out some cash, and hands it to %s.", GetPlayerNameEx(playerid) ,GetPlayerNameEx(iTargetID)); ProxDetector(30.0, playerid, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { SendClientMessage(playerid, COLOR_GRAD1, " Invalid transaction amount."); } } else { SendClientMessage(playerid, COLOR_GREY, "That player isn't near you."); } } else SendClientMessage(playerid, COLOR_GRAD1, "Invalid player specified."); return 1; }