22.09.2014, 18:54
Quote:
CreateObject -> OnPlayerWeaponShot (hittype object) -> Cutted (SetObjectRot(90.0, 0, 0).
|
My suggestion:
- Create a variable for vehicle health
- Create a tree object
- Choose a way that the tree will be cut: pressing a key, a command
- When a player interacts with that tree, lower it's health and check if it zero
- If it is 0. Remove that tree object and create some sort of fallen tree object