#4

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Originally Posted by ranme15
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CreateObject -> OnPlayerWeaponShot (hittype object) -> Cutted (SetObjectRot(90.0, 0, 0).
Only if you "cut" it with ceratin weapons. Weapons that shoot bullets to be exact. So a thing like a spade won't work.


My suggestion:
  • Create a variable for vehicle health
  • Create a tree object
  • Choose a way that the tree will be cut: pressing a key, a command
  • When a player interacts with that tree, lower it's health and check if it zero
  • If it is 0. Remove that tree object and create some sort of fallen tree object
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Messages In This Thread
Tree - by AdelS - 22.09.2014, 16:39
Re: Tree - by ranme15 - 22.09.2014, 17:51
Re: Tree - by AdelS - 22.09.2014, 18:20
Re: Tree - by dusk - 22.09.2014, 18:54

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