Different spawns for players and death list
#9

Than stop reusing the same coordinate, just asign each player an idividual position
If you got two array, one player array (players) and one with the positions (data) you only need to loop through them
pawn Код:
for(new idx; idx < PLAYER_COUNT_WHO_JOINT; idx++) {
    SetPlayerPos(player[idx], data[idx][0], data[idx][1], data[idx][2]);
    SetPlayerFacingAngle(player[idx], data[idx][3]);
}
Now you only need to limit the players who can join to the maximal position number
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)