OnPlayerDeath
#1

Hello i wonder is there a way to evade onplayerdeath returns SpawnPlayer just came on that part in gm i work on, sometime when i die, i get stucked it keeps respawning player and kills him in console you may see died,died,died it will spam death and all the time will resapwn and kill, respawn and kill.
There is nothing special defined in my OnPlayerDeath so far..

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerTextDrawHide(playerid, cSpeedo[4][playerid]);
    KillTimer(StartCountKM[playerid]);
   
    SetPlayerColor(playerid, 0xBBBBBB00);
    ASI_SetPlayerHealth(playerid, 30);
    PlayerTextDrawShow(playerid, Dead[0][playerid]);
    PlayerTextDrawShow(playerid, Dead[1][playerid]);
    PlayerTextDrawShow(playerid, Dead[2][playerid]);
    SetTimerEx("UnrentVehTime", Seconds(1), 0, "i", playerid);

    new deathreason[20], string[128];
    if(killerid != INVALID_PLAYER_ID)
    {
        if(reason == 0) { deathreason = "Melee"; }
        else if(reason == 36 || reason == 35 || reason == 40 || reason == 16) { deathreason = "Explosion"; }
        else if(reason == 18 || reason == 37) { deathreason = "Fire"; }
        else if(reason == 51) { deathreason = "Explosion"; }
        else if(reason == 50) { deathreason = "Heli-Kill"; }
        else { GetWeaponName(reason, deathreason, sizeof(deathreason)); }
       
        format(string, sizeof(string), "[DEATH]: %s (%i) has been killed by %s (%i) - %s", GetPlayerNameEx(playerid), playerid, GetPlayerNameEx(killerid), killerid, deathreason);
        SendAllAdminMessage(-1, string);
    }
    else
    {
        new text[30];
        if(reason == 51) { text = "Explosion"; }
        else if(reason == 53) { text = "Drowned"; }
        else if(reason == 54) { text = "Collision"; }
        else { text = "Death"; }
       
        format(string, sizeof(string), "[DEATH]: %s (%i) has been killed by Server. (%s)", GetPlayerNameEx(playerid), playerid, text);
        SendAllAdminMessage(-1, string);
    }
    TogglePlayerControllable(playerid, false);
    SetTimerEx("AfterDeath", Seconds(15), false, "i", playerid);
    return true;
}
pawn Код:
forward AfterDeath(playerid);
public  AfterDeath(playerid)
{
    if(pInfo[playerid][LifeInsurance] != 1)
    {
        ASI_SetPlayerHealth(playerid, 30);
        GameTextForPlayer(playerid, "~g~RELEASED FROM THE HOSPITAL", 5000, 4);
        SCM(playerid, -1, "SMS: Hospital: You had no life insurance and we had to charge money from you for hospital bills. (1200$)");
        SCM(playerid, -1, " "COLOR_HELP"HELP: You can buy Life Insurance in closest Insurance Agency!");
        ASI_SetPlayerPos(playerid, 1173.0325, -1323.2419, 15.3973);
        ASI_GiveCash(playerid, -1200);
        ASI_SetPlayerInterior(playerid, 0);
        ASI_SetPlayerVirtualWorld(playerid, 0);
        SetPlayerFacingAngle(playerid, 268.14);
        SetCameraBehindPlayer(playerid);
        SetPlayerToTeamColor(playerid);
        TogglePlayerControllable(playerid, true);
       
        PlayerTextDrawHide(playerid, Dead[0][playerid]);
        PlayerTextDrawHide(playerid, Dead[1][playerid]);
        PlayerTextDrawHide(playerid, Dead[2][playerid]);
    }
    else
    {
        ASI_SetPlayerHealth(playerid, 30);
        GameTextForPlayer(playerid, "~g~RELEASED FROM THE HOSPITAL", 5000, 4);
        SCM(playerid, -1, "SMS: Hospital: We have recieved money from your life insurance for the hospital bills.");
        ASI_SetPlayerPos(playerid, 1173.0325, -1323.2419, 15.3973);
        ASI_SetPlayerInterior(playerid, 0);
        ASI_SetPlayerVirtualWorld(playerid, 0);
        SetPlayerFacingAngle(playerid, 268.14);
        SetCameraBehindPlayer(playerid);
        SetPlayerToTeamColor(playerid);
        TogglePlayerControllable(playerid, true);
       
        PlayerTextDrawHide(playerid, Dead[0][playerid]);
        PlayerTextDrawHide(playerid, Dead[1][playerid]);
        PlayerTextDrawHide(playerid, Dead[2][playerid]);
    }
    return true;
}
Reply


Messages In This Thread
OnPlayerDeath - by Don_Cage - 22.09.2014, 08:51
Re: OnPlayerDeath - by amirab - 22.09.2014, 09:05
Re: OnPlayerDeath - by Don_Cage - 22.09.2014, 09:07
Re: OnPlayerDeath - by amirab - 22.09.2014, 09:32
Re: OnPlayerDeath - by Don_Cage - 22.09.2014, 10:42
Re: OnPlayerDeath - by amirab - 22.09.2014, 12:01
Re: OnPlayerDeath - by Don_Cage - 22.09.2014, 12:51

Forum Jump:


Users browsing this thread: 4 Guest(s)