[Include] [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come
#1

Objectometry


Introduction

This include helps in creating objects in different types of circular paths/tracks.This include is still under development. The functions below will not work unless streamer plugin is included in your script. Now you can set the "x axis" and "y axis" rotations while using the "facecenter" parameters. Now Shapes can be destroyed/deleted. There are total 12 different types of functions -



WARNING: "DO NOT" create two or more the two circle/whirl/helix in the same slot.

Q.Why "Objectometry" ?
A.I was too much confused with the include name.

There are total 6 different types of functions -
Code:
•CreateDynamicObjectCircle(modelid,Float:posx,Float:posy,Float:posz, Float:rx, Float:ry, Float:rz,Float:radius,Float:sep,Slot,bool:facecenter=false, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0)

•CreateDynamicObjectHelix(modelid,Float:posx,Float:posy,Float:posz, Float:rx, Float:ry, Float:rz,Float:radius,Float:hsep,Float:vsep,Slot,bool:facecenter=false, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0)

•CreateDynamicObjectCylinder(modelid,Float:posx,Float:posy,Float:posz, Float:rx, Float:ry, Float:rz,Float:radius,Float:hsep,Float:vsep,parts,Slot,bool:facecenter=false, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0)

•CreateDynamicObjectWhirl(modelid,Float:posx,Float:posy,Float:posz,Float:rx,Float:ry,Float:rz,Float:radius,Float:sep,Slot,bool:facecenter=false, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0)

•CreateDynamicObjectOutCircle(modelid,Float:posx,Float:posy,Float:posz,Float:rx,Float:ry,Float:rz,Float:radius,Float:sep,parts,Slot,bool:facecenter=false, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0)

•CreateDynamicOutCircle(modelid,Float:posx,Float:posy,Float:posz,Float:rx,Float:ry,Float:rz,Float:radius,Float:sep,parts,Slot,bool:facecenter=false, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0)

•CreateDynamicSineWave(modelid, Float:posx, Float:posy, Float:posz, Float:rx, Float:ry, Float:rz, amplitude, Float:sep, Slot, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0)

•DeleteCircle(DeleteSlot)

•DeleteHelix(DeleteSlot)

•DeleteWhirl(DeleteSlot)

•DeleteCylinder(DeleteSlot)

•DeleteInCircle(DeleteSlot)

•DeleteOutCircle(DeleteSlot)

•DeleteSineWave(DeleteSlot)

Updates

UPDATE 1





Testing

Testing script will be available soon.



Parameters

Unknown Parameters:

facecenter - if you want your object to face towards the center of the circular path, set it to "true".

parts - Only available in "CreateDynamicObjectCylinder","CreateDynamicCircle In" and "CreateDynamicCircleOut", let you to specify the parts.

sep/hsep - Horizontal separation between the objects.

vsep - Vertical separation between the objects.

Slot - Allocates a slot for shape/pattern creation. MAXIMUM number of slots is 24 for high speed processing. Each slot refers to each pattern/shape of objects, so according to max number of slots you can only create 24 patterns/shapes i.e. 0 - 23.


Dependencies

Streamer Plugin - incognito [Thank you very much]


Bugs

None yet.


Credits

• Incognito - for streamer plug-in.
• Pattrick356b - for reminding me about, "IsValidDynamicObject(objectid)" function.
• Pottus - for implementing "Objectometry" in his Texture Studio.


Download

******Drive

Much more to come.
Reply


Messages In This Thread
[WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 21.09.2014, 17:14
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Crayder - 21.09.2014, 17:31
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Pottus - 21.09.2014, 17:35
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by LivingLikeYouDo - 22.09.2014, 12:09
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by JonathanW - 22.09.2014, 12:12
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by LorDWarS - 22.09.2014, 12:15
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 22.09.2014, 12:21
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Pottus - 22.09.2014, 13:41
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 23.09.2014, 05:56
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Classical - 23.09.2014, 09:32
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by iZN - 23.09.2014, 09:36
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 25.09.2014, 18:36
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Pottus - 25.09.2014, 18:50
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Ghazal - 25.09.2014, 19:10
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 25.09.2014, 19:16
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Pottus - 25.09.2014, 19:58
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 26.09.2014, 04:15
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Pottus - 26.09.2014, 05:03
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 26.09.2014, 16:54
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Patrik356b - 26.09.2014, 18:39
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 27.09.2014, 06:38
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 14.10.2014, 08:07
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by codectile - 25.03.2015, 09:30
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by Stylock - 29.03.2015, 13:25
Re: [WIP]Objectometry - Create objects in a circular/helical/cylindrical path and much more to come - by CoachCarter - 29.03.2015, 15:56

Forum Jump:


Users browsing this thread: 1 Guest(s)