750 CreatePlayerObject and 100 player connected = 90% Usage CPU
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Originally Posted by JM_Millers
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And what about SetObjectMaterialText
I tried to use CreateObject instead CreatePlayerObject and it works! CPU is 20%. But I use a total of 1,500 objects. I have a map in the middle to separate into two halves (750 and 750 objects). But CreateObject is the limit 1000. how to solve it?
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