[Include] DelayKickBan - With additional checks over send/receive of player data
#6

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Originally Posted by ******
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Sorry, I should have said in my last post that I do like the way you have done this, hooking callbacks to prevent their use while still having people connected for a short while.
I did notice many servers having this issue which made me block the callbacks for users who are processed for delayed kicks or bans. Thanks!
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