17.09.2014, 11:43
Is that what you mean?
Usage:
pawn Code:
enum CPData
{
Float: X,
Float: Y,
Float: Z,
Float: Angle,
}
new Float: checkCoords[MAX_POINTS][CPData] = {
{238.6099, 144.4926, 1003.0234, 357.6617},
};
pawn Code:
SetPlayerPos(playerid, checkCoords[0][X], checkCoords[0][Y], checkCoords[0][Z]);
SetPlayerFacingAngle(playerid, checkcoords[0][Angle]);

