17.09.2014, 09:41
pawn Код:
//at the top will be good under the includes//
new Float:SuperJump[3];
//anywhere outside all the call backs//
CMD:superjump( playerid, params[ ] )
{
#pragma unused params
if(PlayerInfo[playerid][SjKey] == 1)
{
PlayerInfo[playerid][SjKey] = 0;
SendClientMessage(playerid, COLOR_RED, "You turned off Super Jump {00FF00}(/Superjump)");
return 1;
}
else
{
PlayerInfo[playerid][SjKey] = 1;
SendClientMessage(playerid, COLOR_RED, "You turned on Super Jump. Press {00FF00}LShift {FF0000}to use it");
return 1;
}
return 1;
}
//onplayerkeystatechange//
if ( newkeys & KEY_JUMP && PlayerInfo[ playerid ][ SjKey ] == 1 )
{
SetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]+5);
return 1;
}
//At Onplayerupdate//
GetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]);
