14.09.2014, 14:57
Quote:
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CMD:goto(playerid, params[]) { new ID;//creates a new something idk what we call it :P but it is defined later on or used in something this 1 is used in next line if(sscanf(params, "u", ID)) SendClientMessage(playerid, 0xFF0000FF, "USAGE: /goto [id]");//checks if you have written something after /goto if no it sends error else if(!IsPlayerConnected(id) || id == playerid) return SendClientMessage(playerid, 0xFF0000FF, "This player is offline or it is yourself");//checks if the player you are teleporting to is connected or if it is yourself if yes then comes an error else//ELSE what will happen if no errors { new Float , Float:y, Float:z;//creates new floatsGetPlayerPos(ID, x, y, z);//gets the player id(which we have entered after /goto position and like saves them into x,y,z defined above as floats SetPlayerPos(playerid, x+1, y+1, z);//sets the player position the id of that player +1 in x +1 in y and z remains same as it defines height } return 1; } |

, Float:y, Float:z;//creates new floats