23.06.2009, 16:40 
	
	
	
		thats how it is 
{
public OnPlayerConnect(playerid)
new name[24], str[128];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(str, sizeof str, "%s has joined the server", name);
SendClientMessageToAll(color, str);
return 1;
}
just the same and still it crash
	
	
	
{
public OnPlayerConnect(playerid)
new name[24], str[128];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(str, sizeof str, "%s has joined the server", name);
SendClientMessageToAll(color, str);
return 1;
}
just the same and still it crash

