Removing Objects which are in a specific virtual world
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Originally Posted by XxBaDxBoYxX
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Thanks but If I would define them anyway, I would use the define > remove way.
Thanks anyway.
you don't have to define them at all.
just use the streamer plugin and do it like in my last post, the one with the for loop at the end
that'll do the trick without defining anything.

first, we check if i is a valid object and then we check if its in a world, specified by us.
then we simply destroy it
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