08.09.2014, 15:39
Do something like
HeartType[MAX_PLAYERS];
Under Onplayerconnect
HeartType[playerid] = random(2);
Under your onplayerpickup
HeartType[MAX_PLAYERS];
Under Onplayerconnect
HeartType[playerid] = random(2);
Under your onplayerpickup
pawn Код:
If(pickupid == someid)
{
If(HeartType(playerid)==0)
{
//Reduce health or whatever you want to do
}
Else
{
Code here
}
}