08.09.2014, 08:36
pawn Код:
stock Name(playerid)
{
new name[25];
GetPlayerName(playerid, name, 24);
return name;
}
OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID)return 1;
new str[200];
format(str, 150, "**{ff0000}%s {ffffff}had {ff0000}%i {ffffff}wanted level and {ff0000}%s {ffffff}received {ff0000}&i {ffffff}percent armor for killing him.",Name(playerid), GetPlayerWantedLevel(playerid), Name(killerid), (GetPlayerWantedLevel(playerid)*10));
SendClientMessageToAll(-1, str);
new Float:a;
GetPlayerArmour(killerid, a);
SetPlayerArmour(killerid, (a+(GetPlayerWantedLevel(playerid)*10) ) );
SetPlayerWantedLevel(playerid, 0);
return 1;
}