OnPlayerDeath[+REP]
#4

pawn Код:
stock Name(playerid)
{
new name[25];
GetPlayerName(playerid, name, 24);
return name;
}

OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == INVALID_PLAYER_ID)return 1;
new str[200];
format(str, 150, "**{ff0000}%s {ffffff}had {ff0000}%i {ffffff}wanted level and {ff0000}%s {ffffff}received {ff0000}&i {ffffff}percent armor for killing him.",Name(playerid), GetPlayerWantedLevel(playerid), Name(killerid), (GetPlayerWantedLevel(playerid)*10));
SendClientMessageToAll(-1, str);
new Float:a;
GetPlayerArmour(killerid, a);
SetPlayerArmour(killerid, (a+(GetPlayerWantedLevel(playerid)*10) ) );
SetPlayerWantedLevel(playerid, 0);
return 1;
}
Reply


Messages In This Thread
OnPlayerDeath[+REP] - by [SU]Spartan - 08.09.2014, 08:09
Re: OnPlayerDeath[+REP] - by BroZeus - 08.09.2014, 08:20
Re: OnPlayerDeath[+REP] - by [SU]Spartan - 08.09.2014, 08:21
Re: OnPlayerDeath[+REP] - by BroZeus - 08.09.2014, 08:36
Re: OnPlayerDeath[+REP] - by [SU]Spartan - 08.09.2014, 08:43
Re: OnPlayerDeath[+REP] - by PrivatioBoni - 08.09.2014, 10:40

Forum Jump:


Users browsing this thread: 2 Guest(s)