Hitman HQ [Help]
#3

pawn Код:
CMD:enter(playerid, params[])
{
    if(GetPVarInt(playerid, "PBM") > 0) {
        SendClientMessage(playerid, COLOR_WHITE, "You can't do this while being in a arena!");
        return 1;
    }
    if(PlayerCuffed[playerid] >= 1)
    {
        SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now.");
        return 1;
    }
    if(PlayerInfo[playerid][pJailed] > 0)
    {
        SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now.");
        return 1;
    }

    new string[128];
    for(new i = 0; i < sizeof(DDoorsInfo); i++)
    {
        if(IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW])
        {
            if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonator] < DDoorsInfo[i][ddVIP]) {
                SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough Donator level.");
                return 1;
            }

            if(DDoorsInfo[i][ddGang] > 0) {
                if(PlayerInfo[playerid][pGang] != DDoorsInfo[i][ddGang]) {
                    SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is gang restricted.");
                    return 1;
                }
            }

            if(DDoorsInfo[i][ddFaction] > 0) {
                if(PlayerInfo[playerid][pFaction] != DDoorsInfo[i][ddFaction])
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is faction restricted.");
                    return 1;
                }
            }

            if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) {
                SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough admin level.");
                return 1;
            }

            if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) {
                SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door restricts those with wanted levels.");
                return 1;
            }

            if(DDoorsInfo[i][ddLocked] == 1) {
                return SendClientMessage(playerid, COLOR_GRAD2, "This door is currently locked.");
            }

            if(PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "* Stranger has entered %s.",DDoorsInfo[i][ddDescription]); }
            else { format(string, sizeof(string), "* %s has entered %s.", GetPlayerNameEx(playerid), DDoorsInfo[i][ddDescription]); }
            ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

            SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]);
            PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt];
            PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW];
            SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]);
            if(DDoorsInfo[i][ddCustomInterior]) {

                LoadObjectsForPlayer(playerid);
            }
            if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
                SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]);
                SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]);
                LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]);
            }
            else {
                SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
                SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]);
                SetCameraBehindPlayer(playerid);
            }
            return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
        }
    }
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
        if(IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))
        {
            if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i)
            {
                if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i)
                {
                    if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their house."); }
                    else { format(string, sizeof(string), "* %s has entered their house.", GetPlayerNameEx(playerid)); }
                    ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
                else
                {
                    if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger has entered %s's house.", HouseInfo[i][hOwner]); }
                    else { format(string, sizeof(string), "* %s has entered %s's house.", GetPlayerNameEx(playerid), HouseInfo[i][hOwner]); }
                    ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }

                SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]);
                PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld];
                PlayerInfo[playerid][pVW] = i+6000;
                SetPlayerVirtualWorld(playerid, i+6000);
                if(HouseInfo[i][hCustomInterior] == 1)
                {
                    LoadObjectsForPlayer(playerid);
                }
                SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
                SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]);
                SetCameraBehindPlayer(playerid);
                if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i)
                {
                    GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
                }
                Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
            }
            else
            {
                GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
            }
            return 1;
        }
    }
    for(new i=1; i<MAX_BUSINESS; i++)
    {
        if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[i][bX], BizInfo[i][bY], BizInfo[i][bZ]))
        {
            if(PlayerInfo[playerid][pBusiness] == i || BizInfo[i][bStatus] == 1)
            {
                if(GetPlayerCash(playerid) >= BizInfo[i][bBizFee])
                {
                    GivePlayerCash(playerid, - BizInfo[i][bBizFee]);
                    BizInfo[i][bMoney] += BizInfo[i][bBizFee];
                    if(PlayerInfo[playerid][pBusiness] == i)
                    {
                        if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their business."); }
                        else { format(string, sizeof(string), "* %s has entered their business.", GetPlayerNameEx(playerid)); }
                        ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    }
                    else
                    {
                        if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered %s's business.", BizInfo[i][bOwner]); }
                        else { format(string, sizeof(string), "* %s has entered their business.", GetPlayerNameEx(playerid), BizInfo[i][bOwner]); }
                        ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    }
                    SetPlayerInterior(playerid,BizInfo[i][bBInteriorWorld]);
                    PlayerInfo[playerid][pInt] = BizInfo[i][bBInteriorWorld];
                    PlayerInfo[playerid][pVW] = i+100;
                    SetPlayerVirtualWorld(playerid, i+100);
                    PlayerInfo[playerid][InBusiness] = i;
                    if(BizInfo[i][bCustomInterior] == 1)
                    {
                        LoadObjectsForPlayer(playerid);
                    }
                    SetPlayerPos(playerid,BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]);
                    SetPlayerFacingAngle(playerid,BizInfo[i][bInteriorA]);
                    SetCameraBehindPlayer(playerid);
                    if(PlayerInfo[playerid][pBusiness] == i)
                    {
                        GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
                    }
                    if(BizInfo[i][bType] > 2 && BizInfo[i][bType] != 5)
                    {
                        SendClientMessage(playerid,COLOR_WHITE,"   Use /buy to purchase something from this business !");
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD1, " You don't have cash for that Business Entrance Fee");
                }
                Streamer_UpdateEx(playerid, BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]);
            }
            else
            {
                GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
            }
            return 1;
        }
    }
    new i = IsPlayerNearGarage(playerid);
    if(IsPlayerInRangeOfPoint(playerid, 5.5, GarageInfo[i][GarageEnterX], GarageInfo[i][GarageEnterY], GarageInfo[i][GarageEnterZ]))
    {
        new Seat[MAX_PLAYERS], InCar[MAX_PLAYERS];
        new intoset, vehicleid;
        if(i == -1) return SendClientMessage(playerid, COLOR_GREY, "    You are not near a garage.");
        if(GarageInfo[i][GarageSize] == 1) { intoset = 2; }
        if(GarageInfo[i][GarageSize] == 2) { intoset = 3; }
        if(GarageInfo[i][GarageSize] == 3) { intoset = 1; }
        if(GarageInfo[i][GarageLocked]) return SendClientMessage(playerid, COLOR_GREY, "This garage is locked.");
        if(GetPlayerState(playerid) == 2)
        {
            vehicleid = GetPlayerVehicleID(playerid);
            SetVehiclePos(vehicleid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ] + 0.4);
            SetVehicleZAngle(vehicleid, GarageInfo[i][GarageInsideA]);
            SetVehicleWorld(vehicleid, i);
            SetVehicleInterior(vehicleid, intoset);
            foreach(Player, j)
            {
                if(IsPlayerInVehicle(j, vehicleid))
                {
                    InCar[j] = vehicleid;
                    Seat[j] = GetPlayerVehicleSeat(j);
                    SetPlayerInterior(j, intoset);
                    SetPlayerVirtualWorld(j, i);
                    SetPVarInt(j, "InGarage", 1);
                }
            }
        }
        SetPlayerPosEx(playerid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ]);
        SetPlayerFacingAngle(playerid, GarageInfo[i][GarageInsideA]);
        SetPlayerInterior(playerid, intoset);
        SetPlayerVirtualWorld(playerid, i);
        if (vehicleid != 0)
        {
            foreach(Player, j)
            {
                if (InCar[j] == 0) continue;
                if (InCar[j] == vehicleid)
                {
                    PutPlayerInVehicle(j, vehicleid, Seat[j]);
                }
            }
        }
        SetPVarInt(playerid, "InGarage", 1);
        return Streamer_UpdateEx(playerid, GarageInfo[i][GarageInsideX], GarageInfo[i][GarageInsideY], GarageInfo[i][GarageInsideZ]);
    }
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Messages In This Thread
Hitman HQ [Help] - by Kaylen - 06.09.2014, 20:03
Re: Hitman HQ [Help] - by Winchaster - 06.09.2014, 20:27
Re: Hitman HQ [Help] - by Kaylen - 06.09.2014, 20:32
Re: Hitman HQ [Help] - by Winchaster - 06.09.2014, 20:34
Re: Hitman HQ [Help] - by Kaylen - 06.09.2014, 20:40
Re: Hitman HQ [Help] - by Winchaster - 06.09.2014, 20:43
Re: Hitman HQ [Help] - by Kaylen - 06.09.2014, 20:53
Re: Hitman HQ [Help] - by The__ - 06.09.2014, 21:06
Re: Hitman HQ [Help] - by Kaylen - 06.09.2014, 21:15
Re: Hitman HQ [Help] - by Don_Cage - 06.09.2014, 22:10

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