[Ajuda] TextDraws muda de cor
#2

Teste ai se ficou bom.
pawn Код:
#include <a_samp>


public OnFilterScriptInit()
{
    SetTimer("Mudarcor",500,1);   //configure como quiser, so nao abuse
    return 1;
}

new PlayerText:BarraNomeSever[MAX_PLAYERS][2];

new Cores[] =
{
    0x5EB7E3AA,
    0xCD6CF6F6,
    0x685000F6,
    0x00FF00AA,
    0xFFFF00AA,
    0x00FF80AA,
    0xFF00FFAA,
    0xFF0080AA,
    0xFF8000AA,
    0x008040AA,
    0xC0C0C0AA,
    0x00FF80AA,
    0x00A854AA,
    0xFF0080AA,
    0x20D1DFAA,
    0x03FC6CAA,
    0xDC51FFAA,
    0xFF00FFFF,
    0x000080AA,
    0xDDB322AA,
    0x70FEBAAA,
    0x26D98DAA,
    0x33ff33AA
};

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    LoadTextsDraws(playerid);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    DeleteTextDraws(playerid);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    PlayerTextDrawShow(playerid,BarraNomeSever[playerid][0]);
    PlayerTextDrawShow(playerid,BarraNomeSever[playerid][1]);
    return 1;
}
stock DeleteTextDraws(playerid)
{
    PlayerTextDrawHide(playerid, BarraNomeSever[playerid][0]);
    PlayerTextDrawHide(playerid, BarraNomeSever[playerid][1]);
    return 1;
}
stock LoadTextsDraws(playerid)
{
    // Nome do sever
    BarraNomeSever[playerid][0] = CreatePlayerTextDraw(playerid, 0.0, 436, "~n~");
    PlayerTextDrawUseBox(playerid,BarraNomeSever[playerid][0],true);
    PlayerTextDrawBoxColor(playerid,BarraNomeSever[playerid][0],0x000000AA);
    PlayerTextDrawBackgroundColor(playerid,BarraNomeSever[playerid][0],30);

    BarraNomeSever[playerid][1] = CreatePlayerTextDraw(playerid, 319.000000,436.000000, "Nome do sever");
    PlayerTextDrawFont(playerid,BarraNomeSever[playerid][1],1);
    PlayerTextDrawSetOutline(playerid,BarraNomeSever[playerid][1],1);
    PlayerTextDrawAlignment(playerid,BarraNomeSever[playerid][1],2);
    return 1;
}
forward Mudarcor();
public Mudarcor()
{
    new i;
    new random2 = random(sizeof(Cores));
    PlayerTextDrawColor(i,BarraNomeSever[i][1], Cores[random2]);
    PlayerTextDrawShow(i,BarraNomeSever[i][1]);
    return 1;
}
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Messages In This Thread
TextDraws muda de cor - by Alwe - 06.09.2014, 15:07
Re: TextDraws muda de cor - by Marlon307 - 06.09.2014, 15:15
Re: TextDraws muda de cor - by Bruno13 - 07.09.2014, 01:28
Re: TextDraws muda de cor - by Alwe - 07.09.2014, 13:22

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