06.09.2014, 10:20
So you do mean the interior positions.
Anyway, you can use the "virtualworld" parameter in CreateDynamicCheckpoint function.
This way, the checkpoint would only be visiable at the virtual world that you set the player to.
Anyway, you can use the "virtualworld" parameter in CreateDynamicCheckpoint function.
This way, the checkpoint would only be visiable at the virtual world that you set the player to.