Quote:
Originally Posted by Eth
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { new Float:health; GetPlayerHealth(damagedid,health); if(health == 0) { SetPlayerHealth(damagedid,-2); } return 1; }
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And then there are the options?
Today I will try this method, do not not sure that it will help.
In any case, thank you for that.