05.09.2014, 20:32
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new Float:expamount = (levelexp*100)/nxtlevel;
format(string, sizeof(string), "~w~Exp: %0.3f%%", expamount);
new Float:expamount = (levelexp*100)/nxtlevel;
format(string, sizeof(string), "~w~Exp: %0.3f%%", expamount);