02.02.2007, 11:52
Thanks for that ******, clearly i thought it was something that it wasn't however still useful
and boylett could you not just check the state?
and boylett could you not just check the state?
Code:
IsPlayerSpawned(playerid){ new statex = GetPlayerState(playerid); if(statex != PLAYER_STATE_NONE && statex != PLAYER_STATE_WASTED && statex != PLAYER_STATE_SPAWNED) return true; return false; }