04.09.2014, 03:45
This can happen with any weapon actually and pretty easy to fix simply return 0; in OnPlayerWeaponShot() if the hit player has spawned in last second or two also set a variable to mark the player as dead when the die and set it to false when they spawn if they're dead return 0; in OnPlayerWeaponShot().
Overall lagcomp is junk the best way to set up a damage system with lagcomp on is to use OnPlayerGiveDamage() otherwise your going to get a significant failure rate even though the shots may hit the player.
Overall lagcomp is junk the best way to set up a damage system with lagcomp on is to use OnPlayerGiveDamage() otherwise your going to get a significant failure rate even though the shots may hit the player.