03.09.2014, 07:09
You aren't resetting the variable 'playermuted'
That means, if ID 0 (or any other ID) was muted and quit, and another player logged in and got the same ID, will be muted.
You should add
to OnPlayerConnect or OnPlayerDisconnect.
That means, if ID 0 (or any other ID) was muted and quit, and another player logged in and got the same ID, will be muted.
You should add
pawn Code:
playermuted[playerid] = 0;