03.09.2014, 03:47
then you'd need a bunch of small clickable textdraws over the top which will result in less accuracy, but you could order them in a 2d array
clickableTDs[x][y]
say the map is 3000 wide 3000 high, the textdraws are 100 width and height, that'd need 30 clickable textdraws on the x and 30 on the y
then when they click on one the x and y of the actual world would be
x = clickableTDs[x] * 30;
y = clickableTDs[y] * 30;
the reason it's 30 is because 3000 / 100 is 30, if the textdraws were 50 width and height it'd be 3000 / 59 = 60
clickableTDs[x][y]
say the map is 3000 wide 3000 high, the textdraws are 100 width and height, that'd need 30 clickable textdraws on the x and 30 on the y
then when they click on one the x and y of the actual world would be
x = clickableTDs[x] * 30;
y = clickableTDs[y] * 30;
the reason it's 30 is because 3000 / 100 is 30, if the textdraws were 50 width and height it'd be 3000 / 59 = 60

