Textdraw
#3

Quote:
Originally Posted by SilentHuntR
I'm assuming you're keeping a variable per player with kills and deaths.

OnPlayerDeath(playerid,killerid,reason)
{
Kills[killerid]++;
Deaths[playerid]++;
new string[100];
format(string,sizeof(string),"Kills:%d -- Deaths:%d",Kills[playerid],Deaths[playerid]);
TextDrawSetString(KillsDeathsText[playerid],string);
format(string,sizeof(string),"Kills:%d -- Deaths:%d",Kills[killerid],Deaths[killerid]);
TextDrawSetString(KillsDeathsText[killerid],string);
}
Ehm, actually Im not.

I have made a textdraw (textdraw0).
Nothing more.
Reply


Messages In This Thread
Textdraw - by Klutty - 21.06.2009, 19:43
Re: Textdraw - by Joe Staff - 21.06.2009, 19:54
Re: Textdraw - by Klutty - 21.06.2009, 20:10
Re: Textdraw - by Joe Staff - 21.06.2009, 20:25
Re: Textdraw - by Klutty - 21.06.2009, 20:29
Re: Textdraw - by Joe Staff - 21.06.2009, 20:34
Re: Textdraw - by Klutty - 21.06.2009, 20:37
Re: Textdraw - by Joe Staff - 21.06.2009, 20:40
Re: Textdraw - by Klutty - 21.06.2009, 20:44
Re: Textdraw - by Joe Staff - 21.06.2009, 21:15

Forum Jump:


Users browsing this thread: 1 Guest(s)