21.06.2009, 20:10
Quote:
Originally Posted by SilentHuntR
I'm assuming you're keeping a variable per player with kills and deaths.
OnPlayerDeath(playerid,killerid,reason) { Kills[killerid]++; Deaths[playerid]++; new string[100]; format(string,sizeof(string),"Kills:%d -- Deaths:%d",Kills[playerid],Deaths[playerid]); TextDrawSetString(KillsDeathsText[playerid],string); format(string,sizeof(string),"Kills:%d -- Deaths:%d",Kills[killerid],Deaths[killerid]); TextDrawSetString(KillsDeathsText[killerid],string); } |
I have made a textdraw (textdraw0).
Nothing more.
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