31.08.2014, 20:49
Multiple objects
11.-Now, if you have, for example, 4 DIFFERENT or the SAME objects and you don't want to re-write the code for each of them, you can simply add more 'CustObject...' between the brackets.

Look closely, they all have different ID's but they'll look exactly the same after texturing.

...rename 'CreateDynamicObject' to your stock with the texture...

...compile and test.

12.-If you want to have different textures for different objects then you have to make another 'stock' with new textures.
Also, the 'CreateDynamicObject' should be renamed to the new stock.

...and this is how it looks IG (In-Game).
