31.08.2014, 19:47
Quote:
It should be like this, which is what I said to do...
pawn Код:
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PHP код:
\WCRP.pwn(47882) : error 017: undefined symbol "shooter"
(47883) : error 017: undefined symbol "shooter"
(47885) : error 017: undefined symbol "target"
(47886) : error 017: undefined symbol "target"
(47887) : error 017: undefined symbol "target"
(47888) : error 017: undefined symbol "target"
(47889) : error 017: undefined symbol "target"
(47890) : error 017: undefined symbol "target"
(47892) : error 017: undefined symbol "target"
(47893) : error 017: undefined symbol "target"
(47894) : error 017: undefined symbol "shooter"
(47895) : error 017: undefined symbol "shooter"
(47897) : error 017: undefined symbol "shooter"
(47901) : error 017: undefined symbol "shooter"
PHP код:
new weaponid = GetPlayerWeapon(shooter);
if(weaponid == 23 && IsACop(shooter) && OnDuty[shooter])
{
GameTextForPlayer(target, "~r~Tazed", 2500, 3);
ApplyAnimation(target,"CRACK","crckdeth4",1,1,0,0,0,0);
ApplyAnimation(target,"CRACK","crckdeth4",1,1,0,0,0,0);
TogglePlayerControllable(target, 0);
PlayerCuffed[target] = 1;
PlayerCuffedTime[target] = 11;
new Float:health;
GetPlayerHealth(target, health);
SetPlayerHealth(target, health+damage);
PlayerMuteInfo[shooter][TazerCool] = 15;
if(PlayerInfo[shooter][pMember] == 1 && PlayerInfo[shooter][pRank] <= 2 || PlayerInfo[shooter][pMember] == 5 && PlayerInfo[shooter][pRank] <= 2 || PlayerInfo[shooter][pMember] == 6 && PlayerInfo[shooter][pRank] <= 2)
{
GivePlayerWeaponEx(shooter, 22, TmpAmmo[shooter][0]);
}
else
{
GivePlayerWeaponEx(shooter, 24, TmpAmmo[shooter][0]);