What? function heading differs from prototype
#7

Quote:
Originally Posted by jakejohnsonusa
Посмотреть сообщение
This would not cause it to crash. Crashing is generally caused by a missing bracket.

Paste your updated code, I'm sure you're just missing one...


Oh, and remove this from your script if you added it, that guy didn't know what he was talking about:
pawn Код:
forward OnPlayerShootPlayer(shooter, target, Float:damage); .
PHP код:
forward OnPlayerShootPlayer(shootertargetFloat:damage);
{
    
//FuncLog("OnPlayerShootPlayer");
    
new weaponid GetPlayerWeapon(shooter);
    if(
weaponid == 23 && IsACop(shooter) && OnDuty[shooter])
    {
        
GameTextForPlayer(target"~r~Tazed"25003);
        
ApplyAnimation(target,"CRACK","crckdeth4",1,1,0,0,0,0);
        
ApplyAnimation(target,"CRACK","crckdeth4",1,1,0,0,0,0);
        
TogglePlayerControllable(target0);
        
PlayerCuffed[target] = 1;
        
PlayerCuffedTime[target] = 11;
        new 
Float:health;
        
GetPlayerHealth(targethealth);
        
SetPlayerHealth(targethealth+damage);
        
PlayerMuteInfo[shooter][TazerCool] = 15;
        if(
PlayerInfo[shooter][pMember] == && PlayerInfo[shooter][pRank] <= || PlayerInfo[shooter][pMember] == && PlayerInfo[shooter][pRank] <= || PlayerInfo[shooter][pMember] == && PlayerInfo[shooter][pRank] <= 2)
        {
            
GivePlayerWeaponEx(shooter22TmpAmmo[shooter][0]);
        }
        else
        {
            
GivePlayerWeaponEx(shooter24TmpAmmo[shooter][0]);
        }
        return 
1;
    }
    return 
1;
}
public 
OnPlayerShoot(playeridweaponid)
{
    
//FuncLog("OnPlayerShoot");
    /*new Float:x, Float:y, Float:z;
    new Float:fx,Float:fy,Float:fz;
    GetPlayerCameraFrontVector(playerid, fx, fy, fz);
     new Float:cx,Float:cy,Float:cz;
     GetPlayerCameraPos(playerid, cx, cy, cz);
     */
     /*if(PlayerInfo[playerid][pAdmin] < 3)
     {
        if(GunApproved[playerid][GunSlot[weaponid]] == 0)//It's hacked OMG!
        {
            ResetPlayerWeaponsEx(playerid);
            OnPlayerHaveHackGun(playerid, weaponid);
        }
    }*/
    
return 1;

Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 4 Guest(s)