29.08.2014, 16:17
When you die and you're between death and spawn (player's laying on the ground dead and camera is swinging above player), I used GetPlayerHealth and function supposed to return 0. But no. It returned my last health points before death. Let's say I have 100 HP and use /kill which set health to 0. When I use that function between death and spawn, it returns me 100 HP. Is that bug or smth? And is there any ways to fix that?