Quote:
Originally Posted by S4t3K
@ThePhenix :
pawn Код:
stock ReplaceObject(objectid, newmodel) { new Float:data[6]; GetObjectPos(objectid, data[0], data[1], data[2]); GetObjectRot(objectid, data[3], data[4], data[5]); DestroyObject(objectid); objectid = CreateObject(newmodel, data[0], data[1], data[2], data[3], data[4], data[5]); return; }
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Basically, you just added the rotation.