28.08.2014, 08:33
Quote:
Whoever said C++ is easier is a complete retard and has never ever programmed real C++ applications. PAWN is relatively flat, while C++ is objects oriented, it is very low level, memory management is a pain if you don't know what you're doing etc.
Anyhow, my way of learning is simple. Try and make a simple gamemode. If you want a specific feature in, let's say a car falls on top of you if you die, then think logically and split it up in smaller parts. How do I know if a player died? *checks new.pwn and wiki* Ohh, there's a callback "OnPlayerDeath", that gets called when a player dies. Okay, got that. How to spawn a car. *checks wiki* Ohh, cool, CreateVehicle. Etc. In short, learn by doing. |
However I prefer using a base script and editing the lines, I guess it's all just personal preference!