GetPlayerAmmo(playerid)
#1

Function does not return ammo 0 on weapon slot 8 and slot 9. Unnecessary to mention that it does on other weapon slots.

Код:
public OnPlayerUpdate(playerid)
{
	new weaponid = GetPlayerWeapon(playerid);
	if(39 >= weaponid >= 16 || 43 >= weaponid >= 41)
	{
		new const ammo = GetPlayerAmmo(playerid);
		if(ammo < 1)
		{
			printf("weaponid %d ammo: %d", weaponid, ammo);
		}
	}
	return 1;
}
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Messages In This Thread
GetPlayerAmmo(playerid) - by Hanger - 26.08.2014, 23:02
Re: GetPlayerAmmo(playerid) - by Skin123 - 27.08.2014, 09:07
Re: GetPlayerAmmo(playerid) - by Hanger - 27.08.2014, 10:20
Re: GetPlayerAmmo(playerid) - by Kar - 27.08.2014, 10:52
Re: GetPlayerAmmo(playerid) - by Hanger - 27.08.2014, 14:40
Re: GetPlayerAmmo(playerid) - by Abagail - 27.08.2014, 22:39
Re: GetPlayerAmmo(playerid) - by Hanger - 04.09.2014, 23:43
Re: GetPlayerAmmo(playerid) - by Kar - 05.09.2014, 10:56

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