25.08.2014, 15:34
The problem is I see my AddPlayerClass(143,2504.1306,-1683.9012,13.5469,49.8305,0,0,0,0,0,0); position before it spawns me to a random location,like within a blink of an eye. I think the cords from new Float:RandomSpawns[][4] are interfering with public OnGameModeInit() spawn coords because they are the same.