[Tutorial] How to make inventory textdraw
#1

Hello guys, today i write tutorial how to make inventory simple textdraw use include mSelection
Include https://sampforum.blast.hk/showthread.php?tid=407045 ( you can learn how to use it)
Ok start
first you need include
pawn Код:
#include <zcmd> //Zeex
#include <dini>//to save inventory by DracoBlue
#include <mSelection> by d0
Step 1efine and new
pawn Код:
#define INVENTORY_MENU 1 //1 is extraid mslection
enum inv
{
iSlot[20],// inventory i use 20 slot for player
}
new InvInfo[MAX_PLAYERS][inv] // Inventory player info
Ok now we make stock ShowInventory , AddItem , RemoveItem , SaveInventory , LoadInventory , ResetInventory
* Save and Load
pawn Код:
stock SaveInventory(playerid)/// Use Dini include .
{
    new file[64];
    format(file, sizeof(file), "Inventory/%s.ini", GetName(playerid));// forlder Inventory
    if(!dini_Exists(file)) dini_Create(file);
    dini_IntSet(file, "Slot0", InvInfo[playerid][iSlot][0]);// Set value Item in slot 0
    dini_IntSet(file, "Slot1", InvInfo[playerid][iSlot][1]);// Set value Item in slot 1
    dini_IntSet(file, "Slot2", InvInfo[playerid][iSlot][2]);
    dini_IntSet(file, "Slot3", InvInfo[playerid][iSlot][3]);
    dini_IntSet(file, "Slot4", InvInfo[playerid][iSlot][4]);
    dini_IntSet(file, "Slot5", InvInfo[playerid][iSlot][5]);
    dini_IntSet(file, "Slot6", InvInfo[playerid][iSlot][6]);
    dini_IntSet(file, "Slot7", InvInfo[playerid][iSlot][7]);
    dini_IntSet(file, "Slot8", InvInfo[playerid][iSlot][8]);
    dini_IntSet(file, "Slot9", InvInfo[playerid][iSlot][9]);
    dini_IntSet(file, "Slot10", InvInfo[playerid][iSlot][10]);
    dini_IntSet(file, "Slot11", InvInfo[playerid][iSlot][11]);
    dini_IntSet(file, "Slot12", InvInfo[playerid][iSlot][12]);
    dini_IntSet(file, "Slot13", InvInfo[playerid][iSlot][13]);
    dini_IntSet(file, "Slot14", InvInfo[playerid][iSlot][14]);
    dini_IntSet(file, "Slot15", InvInfo[playerid][iSlot][15]);
    dini_IntSet(file, "Slot16", InvInfo[playerid][iSlot][16]);
    dini_IntSet(file, "Slot17", InvInfo[playerid][iSlot][17]);
    dini_IntSet(file, "Slot18", InvInfo[playerid][iSlot][18]);
    dini_IntSet(file, "Slot19", InvInfo[playerid][iSlot][19]);
}
stock LoadInventory(playerid)
{
    new file[64];
    format(file, sizeof(file), "Inventory/%s.ini", GetName(playerid));
    InvInfo[playerid][iSlot][0] = dini_Int(file,"Slot0"); // Load Item in Slot 0
    InvInfo[playerid][iSlot][1] = dini_Int(file,"Slot1");// Load Item in Slot 1
    InvInfo[playerid][iSlot][2] = dini_Int(file,"Slot2");
    InvInfo[playerid][iSlot][3] = dini_Int(file,"Slot3");
    InvInfo[playerid][iSlot][4] = dini_Int(file,"Slot4");
    InvInfo[playerid][iSlot][5] = dini_Int(file,"Slot5");
    InvInfo[playerid][iSlot][6] = dini_Int(file,"Slot6");
    InvInfo[playerid][iSlot][7] = dini_Int(file,"Slot7");
    InvInfo[playerid][iSlot][8] = dini_Int(file,"Slot8");
    InvInfo[playerid][iSlot][9] = dini_Int(file,"Slot9");
    InvInfo[playerid][iSlot][10] = dini_Int(file,"Slot10");
    InvInfo[playerid][iSlot][11] = dini_Int(file,"Slot11");
    InvInfo[playerid][iSlot][12] = dini_Int(file,"Slot12");
    InvInfo[playerid][iSlot][13] = dini_Int(file,"Slot13");
    InvInfo[playerid][iSlot][14] = dini_Int(file,"Slot14");
    InvInfo[playerid][iSlot][15] = dini_Int(file,"Slot15");
    InvInfo[playerid][iSlot][16] = dini_Int(file,"Slot16");
    InvInfo[playerid][iSlot][17] = dini_Int(file,"Slot17");
    InvInfo[playerid][iSlot][18] = dini_Int(file,"Slot18");
    InvInfo[playerid][iSlot][19] = dini_Int(file,"Slot19");
}
stock GetName(playerid)// GetPlayer Name
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    return name;
}
* Show, Add , Remove and Reset
pawn Код:
stock ShowInventory(playerid)
{
    new iteminv[20];//20 item 0->19
    for(new i = 0; i < 20;i++)// Get all form 0 to 19
    {
    iteminv[i] = InvInfo[playerid][iSlot][i];// Check item in slot
    if(InvInfo[playerid][iSlot][i] == 0) // if slot i no have item . it will return model '!'
    {
    iteminv[i] = 1239;// 1239 is model '!'
    }
   
    }
    ShowModelSelectionMenuEx(playerid, iteminv,20, "Inventory",INVENTORY_MENU, 0.0, 0.0,0.0);//mSelection
    return 1;
}
stock AddItem(playerid,modelid)
{
    for(new i = 0;i<20;i++)// get all form 0 to 19 = 20 item
    {
    if(InvInfo[playerid][iSlot][i] == 0) // slot i no have item . It will add item to this slot
    {
    InvInfo[playerid][iSlot][i] = modelid;// modelid = model item will rewive
    break;// stop get when finish add item
    }
    }
    return 1;
}
stock RemoveItem(playerid,modelid)
{
    for(new i = 0;i<20;i++)// Get all form 0 to 19 = 20 slot
    {
    if(InvInfo[playerid][iSlot][i] == modelid) // if slot i have item model == modelid
    {
    InvInfo[playerid][iSlot][i] = 0; //remove item in this slot
    break;// stop
    }
    }
    return 1;
}
stock ResetInventory(playerid)
{
    for(new i = 1 ; i <20;i++) InvInfo[playerid][iSlot][i] = 0;// get all slot form 0 to 19 and set slot item to 0
    return 1;
}
How to use Item
it i test use pickup health
pawn Код:
public OnPlayerModelSelectionEx(playerid, response, extraid, modelid)
{
    if(extraid == INVENTORY_MENU)
    {
        if(response)
        {
        if(modelid == 1239) return SendClientMessage(playerid,-1,"This slot no have item ");
        if(modelid == 1240)// test item pickup health model 1240
        {
        SendClientMessage(playerid,-1,"Health = 100");
        SetPlayerHealth(playerid,100);
        RemoveItem(playerid,modelid);//remove this item
        }
        }
        else SendClientMessage(playerid, 0xFF0000FF, "Close Inventory");
    }
    return 1;
}
* command test
pawn Код:
CMD:inventory(playerid,params[])
{
    ShowInventory(playerid);// show inventory for player
    return 1;
}
CMD:additem(playerid,params[])
{
    AddItem(playerid,1240);// add item model 1240 to inventory
    return 1;
}
Finish All code
pawn Код:
//INVENTORY TEXTDRAW

#include <a_samp>
#include <dini>
#include <zcmd>
#include <mSelection>
#define INVENTORY_MENU 1
enum inv
{
    MSlot,
    iSlot[20]
}
new InvInfo[MAX_PLAYERS][inv];
CMD:inventory(playerid,params[])
{
    ShowInventory(playerid);
    return 1;
}
CMD:add(playerid,params[])
{
    AddItem(playerid,1240);
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    SaveInventory(playerid);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    LoadInventory(playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}
public OnPlayerModelSelectionEx(playerid, response, extraid, modelid)
{
    if(extraid == INVENTORY_MENU)
    {
        if(response)
        {
        if(modelid == 1239) return SendClientMessage(playerid,-1,"This slot no have item ");
        if(modelid == 1240)
        {
        SendClientMessage(playerid,-1,"Health = 100");
        SetPlayerHealth(playerid,100);
        RemoveItem(playerid,modelid);
        }
        SendClientMessage(playerid,-1,"Inventory");
        }
        else SendClientMessage(playerid, 0xFF0000FF, "Close Inventory");
    }
    return 1;
}
//stock
stock RemoveItem(playerid,modelid)
{
    for(new i = 0;i<20;i++)
    {
    if(InvInfo[playerid][iSlot][i] == modelid)
    {
    InvInfo[playerid][iSlot][i] = 0;
    break;
    }
    }
    return 1;
}
stock AddItem(playerid,modelid)
{
    for(new i = 0;i<20;i++)
    {
    if(InvInfo[playerid][iSlot][i] == 0)
    {
    InvInfo[playerid][iSlot][i] = modelid;
    break;
    }
   
    }
    return 1;
}
stock ShowInventory(playerid)
{
    new iteminv[21];
    for(new i = 0; i < 20;i++)
    {
    iteminv[i] = InvInfo[playerid][iSlot][i];
    if(InvInfo[playerid][iSlot][i] == 0)
    {
    iteminv[i] = 1239;
    }
   
    }
    ShowModelSelectionMenuEx(playerid, iteminv,20, "Inventory",INVENTORY_MENU, 0.0, 0.0,0.0);
    return 1;
}
stock ResetInventory(playerid)
{
    for(new i = 1 ; i <21;i++) InvInfo[playerid][iSlot][i] = 0;
    return 1;
}
stock SaveInventory(playerid)
{
    new file[64];
    format(file, sizeof(file), "Inventory/%s.ini", GetName(playerid));
    if(!dini_Exists(file)) dini_Create(file);
    dini_IntSet(file, "Slot0", InvInfo[playerid][iSlot][0]);
    dini_IntSet(file, "Slot1", InvInfo[playerid][iSlot][1]);
    dini_IntSet(file, "Slot2", InvInfo[playerid][iSlot][2]);
    dini_IntSet(file, "Slot3", InvInfo[playerid][iSlot][3]);
    dini_IntSet(file, "Slot4", InvInfo[playerid][iSlot][4]);
    dini_IntSet(file, "Slot5", InvInfo[playerid][iSlot][5]);
    dini_IntSet(file, "Slot6", InvInfo[playerid][iSlot][6]);
    dini_IntSet(file, "Slot7", InvInfo[playerid][iSlot][7]);
    dini_IntSet(file, "Slot8", InvInfo[playerid][iSlot][8]);
    dini_IntSet(file, "Slot9", InvInfo[playerid][iSlot][9]);
    dini_IntSet(file, "Slot10", InvInfo[playerid][iSlot][10]);
    dini_IntSet(file, "Slot11", InvInfo[playerid][iSlot][11]);
    dini_IntSet(file, "Slot12", InvInfo[playerid][iSlot][12]);
    dini_IntSet(file, "Slot13", InvInfo[playerid][iSlot][13]);
    dini_IntSet(file, "Slot14", InvInfo[playerid][iSlot][14]);
    dini_IntSet(file, "Slot15", InvInfo[playerid][iSlot][15]);
    dini_IntSet(file, "Slot16", InvInfo[playerid][iSlot][16]);
    dini_IntSet(file, "Slot17", InvInfo[playerid][iSlot][17]);
    dini_IntSet(file, "Slot18", InvInfo[playerid][iSlot][18]);
    dini_IntSet(file, "Slot19", InvInfo[playerid][iSlot][19]);
}
stock LoadInventory(playerid)
{
    new file[64];
    format(file, sizeof(file), "Inventory/%s.ini", GetName(playerid));
    InvInfo[playerid][iSlot][0] = dini_Int(file,"Slot0");
    InvInfo[playerid][iSlot][1] = dini_Int(file,"Slot1");
    InvInfo[playerid][iSlot][2] = dini_Int(file,"Slot2");
    InvInfo[playerid][iSlot][3] = dini_Int(file,"Slot3");
    InvInfo[playerid][iSlot][4] = dini_Int(file,"Slot4");
    InvInfo[playerid][iSlot][5] = dini_Int(file,"Slot5");
    InvInfo[playerid][iSlot][6] = dini_Int(file,"Slot6");
    InvInfo[playerid][iSlot][7] = dini_Int(file,"Slot7");
    InvInfo[playerid][iSlot][8] = dini_Int(file,"Slot8");
    InvInfo[playerid][iSlot][9] = dini_Int(file,"Slot9");
    InvInfo[playerid][iSlot][10] = dini_Int(file,"Slot10");
    InvInfo[playerid][iSlot][11] = dini_Int(file,"Slot11");
    InvInfo[playerid][iSlot][12] = dini_Int(file,"Slot12");
    InvInfo[playerid][iSlot][13] = dini_Int(file,"Slot13");
    InvInfo[playerid][iSlot][14] = dini_Int(file,"Slot14");
    InvInfo[playerid][iSlot][15] = dini_Int(file,"Slot15");
    InvInfo[playerid][iSlot][16] = dini_Int(file,"Slot16");
    InvInfo[playerid][iSlot][17] = dini_Int(file,"Slot17");
    InvInfo[playerid][iSlot][18] = dini_Int(file,"Slot18");
    InvInfo[playerid][iSlot][19] = dini_Int(file,"Slot19");
}
stock GetName(playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    return name;
}
Pic :
Reply


Messages In This Thread
How to make inventory textdraw - by VinPure - 23.08.2014, 03:50
Re: How to make inventory textdraw - by Cannary2048 - 23.08.2014, 04:48
Re: How to make inventory textdraw - by [WSF]ThA_Devil - 24.08.2014, 14:35
Re: How to make inventory textdraw - by JustinAn - 24.08.2014, 22:39
Re: How to make inventory textdraw - by VinPure - 02.09.2014, 14:32
Re: How to make inventory textdraw - by Snipa - 03.09.2014, 00:24
Re: How to make inventory textdraw - by MBilal - 26.01.2015, 12:06
Re: How to make inventory textdraw - by Izaki - 05.04.2015, 15:54
Re: How to make inventory textdraw - by Frasco95 - 12.05.2015, 17:18

Forum Jump:


Users browsing this thread: 1 Guest(s)