22.08.2014, 23:26
You probably got something conflicting with SendClientMessageToAll but there is a way around it such as loop around all the players
Credits to the wiki witch can be found here: https://sampwiki.blast.hk/wiki/Loops
EDIT: I didn't see the typing error either but this would be a alternative.
Код:
for(new i = 0; i < MAX_PLAYERS; i++) { if(!IsPlayerConnected(i)) continue; SendClientMessage(i, 0x33AA33AA, "Someone spawned!"); }
EDIT: I didn't see the typing error either but this would be a alternative.