OnPlayerDeath and OnPlayerSpawn
#6

SilentHuntr,
pawn Код:
#include <a_samp>
new deathcount[MAX_PLAYERS];
//new SpawnPos[4][MAX_PLAYERS];

new Float:SpawnPos[][4] =
 {
  {-2796.9854, 1224.8180, 20.5429, 192.0335},
  {-2454.2170, 503.8759, 30.0790, 267.2932},
  {-2669.7322, -6.0874, 6.1328, 89.8853}
 }
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{

    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Sumo");
    print("----------------------------------\n");
}

#endif

public OnFilterScriptInit()
{

}

public OnPlayerCommandText(playerid,cmdtext[])
{
if(strcmp(cmdtext,"/cmd",true)==0)
{
GetPlayerPos(playerid,SpawnPos[0][playerid],SpawnPos[1][playerid],SpawnPos[2][playerid]);
deathcount[playerid]=3;
return SendClientMessage(playerid,0xFF0000FF,"You will now spawn here 3 more times.");
}
return 0;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate==PLAYER_STATE_SPAWNED)
{
if(deathcount[playerid]>0)
{
SetPlayerPos(playerid,SpawnPos[0][playerid],SpawnPos[1][playerid],SpawnPos[2][playerid]);
deathcount[playerid]--;
}
}
}
when I write /cmd, all server lag..
Reply


Messages In This Thread
OnPlayerDeath and OnPlayerSpawn - by user226 - 19.06.2009, 23:57
Re: OnPlayerDeath and OnPlayerSpawn - by hazdog - 20.06.2009, 00:04
Re: OnPlayerDeath and OnPlayerSpawn - by user226 - 20.06.2009, 00:10
Re: OnPlayerDeath and OnPlayerSpawn - by Joe Staff - 20.06.2009, 00:18
Re: OnPlayerDeath and OnPlayerSpawn - by user226 - 20.06.2009, 00:27
Re: OnPlayerDeath and OnPlayerSpawn - by user226 - 20.06.2009, 00:53
Re: OnPlayerDeath and OnPlayerSpawn - by Joe Staff - 20.06.2009, 01:26
Re: OnPlayerDeath and OnPlayerSpawn - by user226 - 20.06.2009, 11:59
Re: OnPlayerDeath and OnPlayerSpawn - by user226 - 20.06.2009, 13:02
Re: OnPlayerDeath and OnPlayerSpawn - by Grim_ - 20.06.2009, 13:08

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