21.08.2014, 20:11
Quote:
In fact, I think you haven't yet gotten the point of programmation (I'm not laughing, I was exactly the same at the very beginning).
The function headers are stating variable names (cf : "GetObjectPos(objectid, &Float ![]() But when YOU use them, you're absolutely not forced at all to keep the same names. For example, doing it : pawn Code:
But to "define" objectid, you first have to CREATE it. How to create a variable ? pawn Code:
|
i created a variable:
pawn Code:
new bool: gMoveObjects;